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Article: Portal : Prelude |
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Portal : Prelude Page 1 | By Schism | 17/08/2009 - 18:27:18 | Views: 1490

 Developed by the Valve Corporation and released on October 9 2007, Portal was immediately a big hit. As it was part of the Orange Box, most of the attention went to Team Fortress 2, which is understandable. But there’s something about this game why people didn’t forget it, in all this TF2 madness, what Portal made so ‘Portal’. That’s why I'd call it big.
It’s not a very long game, and that’s a good thing if you ask me. After 18 chambers of puzzling you can get kind of tired of all that thinking and puzzling. But when you reach #19, that’s where it gets really interesting. Here’s where the actual story starts and where it’s more than puzzling. You can finally begin the very short road towards ‘the understanding’. It’s all about getting to know more of the mystery of the abandoned Aperture Science Laboratories. But before you know it, the game is over (no not in the fire) and you still have dozens of questions.
That’s where the unofficial Portal mod called "Portal : Prelude" comes in... as far that's possible.
"The Enrichment Center is committed to the well being of all participants. Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all."
When we got that first slice of Portal-pie, we all knew that Valve showed us that there could be serious FPS without the real ‘shooting’. Some people like Nicolas Grevet aka NykO18 really loved the taste of Portal and used their skills to do something serious around this mysterious game.
In January 2008 Nicolas was still searching for a new project to work on when his eye fell on Portal. It was out for over 4 months and no-one had done something big with it. Also the mysterious story behind Portal was kinda vague, so a prequel would be perfect. At this time there was no news of Valve working on an official prequel, but 5 months later it was there. A later news-update suggested that it also could be a sequel. But this wouldn't stop him from finishing the mod.
With 2 other designers, Nicolas was able to create 19 chambers and fully test, debug and polish them before the release 9 months later. The result is a completely finished mod of Portal, and not one of low quality. The fact that Nicolas did all this in his spare time (being a student and employee doesn’t leave you much time) is remarkable because Prelude has more or less the same playtime as Portal and didn’t lose any gaming quality. Although it’s harder than Portal and you’ll feel that it’s not a Valve production it’s still worth the download, definitely if you are one of those Portal freaks that are eager to try other difficulties, chambers and to learn more about the mystery.
You can find more about the mod itself on the next page
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| On: 26/08/2009 - 14:33:10 | |
 Laz | In the original portal there are other half-life references, There is a meeting room where the projecter is projecting a black mesa logo on the wall, and more stuff like that.
Also half-life2 has some Aperture Containers in some locations ... |
| On: 26/08/2009 - 14:56:10 | |
 Schism | That s what I mean but the conference room in portal is empty, in Prelude there s actual ppl having a meeting about it |
| On: 26/08/2009 - 15:00:52 | |
 Laz | I guess Ill have to play it then  |
| On: 27/08/2009 - 13:35:08 | |
 [-Sarge-] | I'm going to download this one too. Sounds interesting. |
| On: 27/08/2009 - 13:48:17 | |
 Schism | btw, the develop team of Prelude is currently working on a new L4D chapter |
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