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News: L4d Update details
 

L4d Update details
By Laz | 10/03/2009 - 11:01:49 | Views: 491
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As posted on Game Radar Here is some detail concerning the next update for l4d, that will include many changes.

More Versus Mode

Dead Air and Death toll will be available for versus play, (as many agree should have been since the start). They also updated the versus maps with less camping spots, less closets, and more ways for the infected to strike. Also on Death Toll, they have made the forest around the town a lot thicker, a lot darker, a lot scarier. I would not want to get pulled in there by a smoker :s


The SDK!

SDK will be released simultaneously with DLC, before April 21. This is very good news for all of us mappers, and for players alike, as they will have more content to play around with. Although the usual amount of crap will manifest itself...

New Matchmaking

A entirely new matchmaking system will be put in place, that is supposed to cut back on the insane amount of ragequits l4d has. Although this new matchmaking system will work a lot better on PC then it will on 360. Since Valve has a lot more info on serverstats from PC.
The details of the new system have not been discussed yet, but they said they learned a lot from the reactions on the steam forums.

Survival Mode

Survival mode will be playable on 16 maps, 15 of which are culled from the existing campaigns’ crescendo moments and finales. The final survival map is the new original creation, “Lighthouse”.
Survival mode goes straight for the jugular. It made for a quick jump-in-and-play experience.
“It’s vital that survival time is based on skill level, and not just having a point where suddenly everyone goes off a cliff,” Chet explained.
You get only one health pack each (but you can find Pills etc.), and ultimately there are no happy endings. You are going to die, and all that remains will be your best time posted to the global leader board. The entire team gets the same score, so there’s extra incentive to help each other out.

Survival Mode - Levels Design

You start survival mode in a zombie-free map that’s been stocked with heaps of weapons, explosives and items. The horde won’t descend until you alert it. This gives you a chance to stock up on supplies, strew explosives around the place and strategize with your teammates.
Minor modifications have been made to suit the flow of carnage in survival play. For example, in the No Mercy elevator crescendo, many of the rooms around the elevator doors are off-limits until the mob breaks through the walls to open them up. Like in versus maps, areas that are overly favorable to the survivors have been altered or removed, so teams won’t be able to rack up easy time by closet camping.
Crossing certain time thresholds earns the team medals. The time needed to earn a medal will vary from map to map, but will be in the range of 4, 6 and 8 minutes for bronze, silver and gold respectively.


Videos

#1 Video - Valve plays Lighthouse Survival+ commentary
#2 Video - Valve plays Lighthouse Survival 2
#3 Video - Valve plays No Mercy - Elevator Survival
#4 Video - Games Radar plays Subways Underground Survival
# 5-8 Videos - Short clips




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