Tf2 Updates. Minor. Still no Scout. By Laz | 17/02/2009 - 11:32:20 | Views: 310
These are the official update notes:
Team Fortress 2
* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
o Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman This is a minor Demoman Nerf, probably to silence all the OP threads at the steampowered forums.
* Moved the unlockable system over to the new item backend:
o Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
* Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
* Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
* Protected several more commands from client exploitation
There also seem to be quite a few undocumented changes:
* Removed `equip` console command. (Allowed to switch loadout items without entering the menu.)
* Switching loadout items will not happen unless the character suicide or get to a supply cabinet. (Spawn area does nothing when switching.)
* Removed Natascha's ammo belt in first person view model. (Preview: Natascha #1, Natascha #2)
* The `exit prompt` command now gives a warning message. (Usually bound to F10.)
* A new main menu music has been added. (Title: Faster Than A Speeding Bullet)
* Demoman's bottle taunt has received a new `burp` sound.
* Demoman's secondary weapon has been renamed to Stickybomb Launcher.